I’ve been following the OSR on blogs and as it moved to G+ since 2008 or so. It was a refreshing alternative to the 3E I was playing at the time – simpler rules, the emphasis on player skill, and higher lethality all combined to make something that was just more fun. With the imminent shutdown of G+ coming, I decided to open a blog to move the small amount of gameable content I posted there, and maybe to post some reviews/recommendations.
http://www.nytimes.com/2016/03/15/science/roman-empire-textiles-archaeology-late-antiquity.html Gameable! “Beginning in the late 19th century, a bounty of textile artifacts came to light in archaeological excavations far from Rome, often in Egyptian cemeteries from Roman times. Many people recycled their best tunics, ones with patterns like bird-and-vine lattice motifs or more artistic embellishments, as their burial shrouds. The arid desert climate was kind to the textiles through the centuries.”
Some lovely, fragile treasure that skips the usual solution: “We wrap the porcelain in a bag, smash it, take it back to town, and cast mending.”
I hate to say it – but that’s such a +Eric Boyd solution to fragile china.
Yeah, in what world is that the “usual” solution? Ha!
+Chris H deserves credit for the abuse of mending detailed here.
Game of Thrones was very D&D last night:
*Disguising a corpse by smashing in its head with a rock
*Problem solving via flaming oil arson
JOESKY TAX: What if, instead of rolling vs. Con to see if you make it, you had to roll against wisdom when resurrected, or your character wakes up as an NPC haring off on some DM-selected goal?
Ruminations on a theme, inspired by these posts:
Anthony Picaro has suggested that “normal” humans should max out at 3HD/ level 3 – you have to become a vampire or join a mystery cult or bind spirits to yourself. “Must select an alignment to progress” would be interesting too.
At-cost paperback versions of Santicore 2011 and 2013:
http://www.lulu.com/shop/joey-lindsey-and-paolo-greco/santicore-2013/paperback/product-22433747.html – with a sweet Scrap Princess cover. This is the three PDFs joined into one volume, with the “but wait, there’s more coming!” pages stripped from vols. 1 and 2 so the even and odd numbered pages are on the right sides.
BUSHCRAFT AND WILDERNESS ENCOUNTERS FOR LOTFP – HOUSE RULE
A Bushcraft/Survival check can be used to modify or avoid a random encounter in the wilderness. Whoever’s scouting or in the vanguard should roll one, and say how many points they made or missed it by. The DM will secretly apply the following modifiers to the target number:
+1 10-99 creatures
+2 100-999 creatures
+3 1000+ creatures
+1 to +3 for opponents who are naturally or deliberately loud/otherwise hard to miss (this covers huge creatures)
+1 is a bard singing
+2 is an elephant tromping along
+3 is Godzilla
-1 to -4 for creatures skilled at stealth in the wilderness. Ranger level / 3 would be a good figure here, or 1/2 Bushcraft round down.
Adverse weather or light don’t modify this, unless one party can see in the dark and the other can’t and it’s dark. That’s worth +2 or -2 as appropriate.
Roll the check exactly: you can dictate the circumstances of where you meet. If this needs adjudicating, DM will draw up a little map with an arrow showing how the encounter moves through that area, and players can choose where they are and when the encounter happens.
Roll over and you can avoid it entirely.
A one-page dungeon for Yoon-Suin:
Poor Residential Neighborhood: “The Stranger Quarter” – on a massive sandbar, near the docks. Fancier bits are on an former island made into a peninsula by the sandbar, or on the mainland. Most of the social groups are here to take advantage of newcomers. There’s nothing keeping strangers from going off the island, except they may end up accidentally insulting powerful people: there’s a stiff reaction penalty elsewhere in the city until you’re acclimated. There’s a good market in teaching people how to speak trade tongue correctly and the general rules of etiquette. Malaba the slugman is the best teacher – he can get you up and running in 40 + 4d8 – (Int+Wis+Cha) days for 15 gp a day. Successful Charisma check needed for immediate enrollment – try once per downtime. Lesser instructors will charge 5 a gp day, but it will take twice as long. Full immersion via buying drinks and talking with old people costs 1gp a day, but takes thrice as long.
Players will hear of the following places:
Archive: The Magnificent Azure Chronicle: Historians, on the island – focus on the Azure Sea
Archive: The Ledger of Strangers: On the mainland- it’s generally accepted as the boundary of the Stranger’s Quarter. Will feed and house you (no HP penalty) if you spend your downtime action talking to them. They’ll do this once for anyone, thrice for those not from Yoon-Suin proper, possibly a lot more often if you’re really exotic.
Shrine/”Meekyal the Impetuous One”, aspect of a humanoid turtle – Harvest and the Seasons- desires bird sacrifice- sacred color orange- weapon is grain flail
Exploring Guild “Opalescent Geographic Society”: often hiring, but the inexperienced just get a quarter-share
Club fighting troupe “Ragma’s Bashers” : another source of money if you’re desparate
Place of learning, “College of Inmost Awakening” opium : will ID exotic opiums for 5 sp, 95% accurate
There’s a market selling items up to 75gp, food hawkers with carts and stalls, a number of taverns and opium dens, and several crappy inns and boarding-houses.
Character creation and basic rules: OD&D as per Gus’ Apollyon game – use http://character.totalpartykill.ca/basic/ but plate is splint. AC 11 unarmored, AC 12 light, AC 14 medium, AC 16 heavy, AC17 plate. +1 AC for a shield. AC 18 is the maximum possible AC without heavy magic; AC 20 is the absolute maximum.
Encumbrance is Kevin Crawford style: half Str ready at hand, full Str stowed (if you have a good pack and some pouches) 2 daggers or 2 day’s rations count as one item. Stowed trinkets don’t use slots. 1000 cp = 100 sp = 10 gp = 1 pp, 100 coins are one significant item.
Labyrinth Lord urban price list, items up to 75gp, also carrier beetles, messenger beetles, and small hunting worms. Don’t forget adjustments for the area: opium and tea are triple list price, food and agricultural products are double!
Two weeks downtime between adventures- studying language and culture is definitely an option. I’ll have to figure out what to do for downtime events if there’s a second session.
Sleeping rough: 0gp/2 weeks 1 HP/HD
Cheap living: 5gp/2 weeks no adjustment
Living in comfort: 50gp/2 weeks +1 HP
So what if species had ghosts? Like, if a species is rendered extinct, and all of its remains are destroyed, then a totemic or essential or ultimate spirit of that species is released into the world. If you need a world with many unique dragons, then they’re all Dinosaur Ultraghosts. Who knows what might be unleashed on the world if you burn a museum of specimens? It could take effect thousands of miles away:
“In April 1856, Henry Clay Caldwell of the United States Navy found a large, fruit-eating bat on the Samoan island of Upolu. The specimen currently resides at the Academy of Natural Sciences of Drexel University in Philadelphia, Pennsylvania, and details of the find are now scarce: a few faded, hand-written descriptors on a box, a skull and a fragment of discoloured skin. In 2009, Kristofer Helgen, a mammal curator at the Smithsonian Institution, held the skull up to the light and realized it was an unknown species. More than 150 years after it was first collected, he named the species Pteropus allenorum — the small Samoan flying fox. The species is already extinct on the island.”
Quick reskin of the mount spell: Hippoglyph. You draw the character for “horse” in the air so perfectly that you can get up on it and ride around on it for a while.
Here’s a “generic” Monk-type class for #labyrinthlord
and similar #OSR
games. An important design goal was to be able to play a less-idiosyncratic version of an AD&D monk, as well as, say, the Robot from Anomalous Surface Environment. I think it does a decent job being flexible and covering a lot of archetypes without being too fussy or “character build intensive”/”this is why we don’t use feats!”
+Shoe Skogen totally gets co-writer credits on this! She and +Gus L included the art that got used, too.
I posted this about a week ago; this is more of a final draft. I’d very much appreciate feedback or playtest notes if anyone cares to provide some!
Proposed fighter ability: Get Up in that Monster’s Face.
Make a melee attack against an opponent, then take an AC penalty up to -5 until your next round. Give the same AC bonus (versus that opponent only) to one character within 60 feet for the same time period.
“The Evil Vizer starts to cast a spell as his squad of guards rushes forward, crashing into you with shields held high to protect their master…”